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Category

  • # Charm Slot
  • # Intelligence Requirement
  • # Life Regeneration per second
  • # Physical damage taken from Projectile Attacks
  • # to # Fire Thorns damage
  • # to # Physical Thorns damage
  • # to Accuracy Rating
  • # to all Attributes
  • # to Armour
  • # to Dexterity
  • # to Evasion Rating
  • # to Intelligence
  • # to Level of all Chaos Spell Skills
  • # to Level of all Cold Spell Skills
  • # to Level of all Fire Spell Skills
  • # to Level of all Lightning Spell Skills
  • # to Level of all Melee Skills
  • # to Level of all Minion Skills
  • # to Level of all Physical Spell Skills
  • # to Level of all Projectile Skills
  • # to Level of all Spell Skills
  • # to maximum Energy Shield
  • # to Maximum Frenzy Charges
  • # to maximum Life
  • # to maximum Mana
  • # to Maximum Power Charges
  • # to Maximum Rage
  • # to Spirit
  • # to Strength
  • # to Stun Threshold
  • #% additional Physical Damage Reduction
  • #% chance for Energy Shield Recharge to start when you Kill an Enemy
  • #% chance for Flasks you use to not consume Charges
  • #% chance to Aggravate Bleeding on targets you Critically Hit with Attacks
  • #% chance to Avoid Death from Hits
  • #% chance to be inflicted with Bleeding when Hit
  • #% chance to Blind Enemies on Hit with Attacks
  • #% Chance to gain a Charge when you Kill an Enemy
  • #% chance to gain a Power Charge on Hit
  • #% chance to inflict Bleeding on Hit
  • #% chance to not consume a bolt if you've Reloaded Recently
  • #% chance to not destroy Corpses when Consuming Corpses
  • #% chance to Pierce an Enemy
  • #% chance to Poison on Hit
  • #% faster start of Energy Shield Recharge
  • #% increased Accuracy Rating
  • #% increased Accuracy Rating with Bows
  • #% increased amount of Chests
  • #% increased amount of Life Leeched
  • #% increased amount of Magic Chests
  • #% increased amount of Mana Leeched
  • #% increased amount of Rare Chests
  • #% increased Amount Recovered
  • #% increased Area of Effect
  • #% increased Area of Effect for Attacks per 5 Intelligence
  • #% increased Area of Effect of Curses
  • #% increased Armour
  • #% increased Armour and Energy Shield
  • #% increased Armour and Evasion
  • #% increased Armour Break Duration
  • #% increased Attack and Cast Speed
  • #% increased Attack Damage
  • #% increased Attack Speed
  • #% increased Attack Speed per 5 Dexterity
  • #% increased Attack Speed while on Full Mana
  • #% increased Attack Speed with Bows
  • #% increased Attack Speed with Crossbows
  • #% increased Attack Speed with Quarterstaves
  • #% increased Attribute Requirements
  • #% increased Bleeding Duration
  • #% increased Bleeding Duration on you
  • #% increased Blind Effect
  • #% increased Block chance
  • #% increased bonuses gained from Equipped Quiver
  • #% increased Cast Speed
  • #% increased Chance to be afflicted by Ailments when Hit
  • #% increased chance to Ignite
  • #% increased chance to inflict Ailments
  • #% increased chance to Shock
  • #% increased Chaos Damage
  • #% increased Charges
  • #% increased Charges gained
  • #% increased Charges per use
  • #% increased Charm Charges gained
  • #% increased Charm Effect Duration
  • #% increased Chill Duration on Enemies
  • #% increased Cold Damage
  • #% increased Cooldown Recovery Rate
  • #% increased Critical Damage Bonus
  • #% increased Critical Damage Bonus for Attack Damage
  • #% increased Critical Hit Chance
  • #% increased Critical Hit Chance for Attacks
  • #% increased Critical Hit Chance for Spells
  • #% increased Critical Spell Damage Bonus
  • #% increased Crossbow Reload Speed
  • #% increased Curse Duration
  • #% increased Damage
  • #% increased Damage against Enemies with Fully Broken Armour
  • #% increased Damage if you have Consumed a Corpse Recently
  • #% increased Damage while you have an active Charm
  • #% increased Damage with Bow Skills
  • #% increased Damage with Bows
  • #% increased Damage with Crossbows
  • #% increased Damage with Hits against Rare and Unique Enemies
  • #% increased Damage with Maces
  • #% increased Damage with Quarterstaves
  • #% increased Damage with Warcries
  • #% increased Daze Buildup
  • #% increased Defences from Equipped Shield
  • #% increased Dexterity
  • #% increased Duration
  • #% increased Duration of Damaging Ailments on Enemies
  • #% increased Duration of Ignite, Shock and Chill on Enemies
  • #% increased Effect of Auras from your Skills
  • #% increased Effect of Withered
  • #% increased Effect of your Curses
  • #% increased Effect of your Mark Skills
  • #% increased Elemental Ailment Threshold
  • #% increased Elemental Damage
  • #% increased Elemental Damage with Attacks
  • #% increased Endurance Charge Duration
  • #% increased Energy Shield
  • #% increased Energy Shield from Equipped Focus
  • #% increased Energy Shield Recharge Rate
  • #% increased Evasion and Energy Shield
  • #% increased Evasion Rating
  • #% increased Evasion Rating if you have been Hit Recently
  • #% increased Evasion Rating when on Full Life
  • #% increased Experience gain
  • #% increased Fire Damage
  • #% increased Flask Charges gained
  • #% increased Flask Effect Duration
  • #% increased Flask Life Recovery rate
  • #% increased Flask Mana Recovery rate
  • #% increased Freeze Buildup
  • #% increased Freeze Buildup with Quarterstaves
  • #% increased Freeze Threshold
  • #% increased Global Defences
  • #% increased Global Physical Damage
  • #% increased Gold found in this Area
  • #% increased Ignite Duration on Enemies
  • #% increased Intelligence
  • #% increased Knockback Distance
  • #% increased Life and Mana Recovery from Flasks
  • #% increased Life Flask Charges gained
  • #% increased Life Recovered
  • #% increased Life Recovery from Flasks
  • #% increased Life Regeneration rate
  • #% increased Light Radius
  • #% increased Lightning Damage
  • #% increased Magic Monsters
  • #% increased Magic Pack Size
  • #% increased Magnitude of Ailments you inflict
  • #% increased Magnitude of Bleeding you inflict
  • #% increased Magnitude of Chill you inflict
  • #% increased Magnitude of Damaging Ailments you inflict with Critical Hits
  • #% increased Magnitude of Ignite you inflict
  • #% increased Magnitude of Poison you inflict
  • #% increased Magnitude of Shock you inflict
  • #% increased Mana Recovered
  • #% increased Mana Recovery from Flasks
  • #% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate per Fragile Regrowth
  • #% increased Mana Regeneration Rate while stationary
  • #% increased maximum Energy Shield
  • #% increased maximum Life
  • #% increased maximum Mana
  • #% increased Melee Damage
  • #% increased Minion Accuracy Rating
  • #% increased Monster Attack Speed
  • #% increased Monster Cast Speed
  • #% increased Monster Damage
  • #% increased Monster Movement Speed
  • #% increased Movement Speed
  • #% increased Movement Speed per Frenzy Charge
  • #% increased Movement Speed when on Full Life
  • #% increased Movement Speed while affected by an Ailment
  • #% increased number of Monster Packs
  • #% increased number of Rare Monsters
  • #% increased Pack size
  • #% increased Physical Damage
  • #% increased Pin Buildup
  • #% increased Poison Duration
  • #% increased Poison Duration on you
  • #% increased Presence Area of Effect
  • #% increased Projectile Damage
  • #% increased Projectile Speed
  • #% increased Quantity of Items found in this Area
  • #% increased Rarity of Items found
  • #% increased Rarity of Items found in this Area
  • #% increased Rarity of Items found when on Low Life
  • #% increased Recovery rate
  • #% increased Reload Speed
  • #% increased Shock Duration
  • #% increased Skill Effect Duration
  • #% increased Skill Speed
  • #% increased Slowing Potency of Debuffs on You
  • #% increased Spell Damage
  • #% increased Spell Damage per 10 Spirit
  • #% increased Spell Physical Damage
  • #% increased Spirit
  • #% increased Strength
  • #% increased Stun Buildup
  • #% increased Stun Buildup with Maces
  • #% increased Stun Duration
  • #% increased Stun Recovery
  • #% increased Stun Threshold
  • #% increased Stun Threshold if you haven't been Stunned Recently
  • #% increased Thorns damage
  • #% increased Totem Damage
  • #% increased Totem Life
  • #% increased Totem Placement speed
  • #% increased Warcry Buff Effect
  • #% increased Warcry Cooldown Recovery Rate
  • #% increased Warcry Speed
  • #% increased Weapon Damage per 5 Strength
  • #% increased Weapon Swap Speed
  • #% less Damage taken if you have not been Hit Recently
  • #% less effect of Curses on Monsters
  • #% maximum Player Resistances
  • #% more Monster Life
  • #% more Recovery if used while on Low Life
  • #% more Recovery if used while on Low Mana
  • #% of Cold Damage Converted to Lightning Damage
  • #% of Damage is taken from Mana before Life
  • #% of Damage taken bypasses Energy Shield
  • #% of Damage taken Recouped as Life
  • #% of Damage taken Recouped as Mana
  • #% of Elemental Damage Converted to Cold Damage
  • #% of Elemental Damage Converted to Fire Damage
  • #% of Elemental Damage Converted to Lightning Damage
  • #% of Fire Damage Converted to Cold Damage
  • #% of Fire Damage from Hits taken as Physical Damage
  • #% of Life Regenerated per second per Fragile Regrowth
  • #% of Maximum Life Converted to Energy Shield
  • #% of Melee Physical Damage taken reflected to Attacker
  • #% of Physical Damage prevented Recouped as Life
  • #% of Physical Damage taken as Fire Damage
  • #% of Recovery applied Instantly
  • #% of Skill Mana Costs Converted to Life Costs
  • #% of Spell Mana Cost Converted to Life Cost
  • #% of your Life Regeneration is granted to Allies in your Presence
  • #% reduced Charm Charges used
  • #% reduced Chill Duration on you
  • #% reduced Effect of Chill on you
  • #% reduced effect of Ignite on you
  • #% reduced effect of Shock on you
  • #% reduced Flask Charges used
  • #% reduced Freeze Duration on you
  • #% reduced Ignite Duration on you
  • #% reduced Mana Cost of Skills
  • #% reduced Shock duration on you
  • #% to all Elemental Resistances
  • #% to all Maximum Elemental Resistances
  • #% to Block chance
  • #% to Chaos Resistance
  • #% to Cold Resistance
  • #% to Critical Damage Bonus
  • #% to Critical Hit Chance
  • #% to Fire Resistance
  • #% to Fire Resistance while on Low Life
  • #% to Lightning Resistance
  • #% to Maximum Chaos Resistance
  • #% to Maximum Cold Resistance
  • #% to Maximum Fire Resistance
  • #% to Maximum Lightning Resistance
  • #% to Monster Critical Damage Bonus
  • #% to Thorns Critical Hit Chance
  • +#% Monster Elemental Resistances
  • Adds # to # Cold Damage
  • Adds # to # Cold damage to Attacks
  • Adds # to # Fire Damage
  • Adds # to # Fire damage to Attacks
  • Adds # to # Lightning Damage
  • Adds # to # Lightning damage to Attacks
  • Adds # to # Physical Damage
  • Adds # to # Physical Damage to Attacks
  • All Damage from Hits with this Weapon Contributes to Freeze Buildup
  • Allies in your Presence deal # to # additional Attack Cold Damage
  • Allies in your Presence deal # to # additional Attack Fire Damage
  • Allies in your Presence deal # to # additional Attack Lightning Damage
  • Allies in your Presence deal # to # additional Attack Physical Damage
  • Allies in your Presence deal #% increased Damage
  • Allies in your Presence have # to Accuracy Rating
  • Allies in your Presence have #% increased Attack Speed
  • Allies in your Presence have #% increased Cast Speed
  • Allies in your Presence have #% increased Critical Damage Bonus
  • Allies in your Presence have #% increased Critical Hit Chance
  • Allies in your Presence have #% to all Elemental Resistances
  • Allies in your Presence Regenerate # Life per second
  • Always deals Critical Hits against Heavy Stunned Enemies
  • Apply Fire Exposure when fully breaking enemy Armour
  • Area contains # additional packs of Beasts
  • Area contains # additional packs of Bramble Monsters
  • Area contains # additional packs of Ezomyte Monsters
  • Area contains # additional packs of Faridun Monsters
  • Area contains # additional packs of Iron Guards
  • Area contains # additional packs of Plagued Monsters
  • Area contains # additional packs of Transcended Monsters
  • Area contains # additional packs of Undead
  • Area contains # additional packs of Vaal Monsters
  • Area contains an additional Essence
  • Area contains an additional Shrine
  • Area contains an additional Strongbox
  • Area has patches of Burning Ground
  • Area has patches of Chilled Ground
  • Area has patches of Shocked Ground
  • Attacks Chain an additional time
  • Attacks Gain #% of Damage as Extra Cold Damage
  • Attacks Gain #% of Damage as Extra Fire Damage
  • Base Critical Hit Chance for Attacks with Weapons is #%
  • Bleeding you inflict is Aggravated
  • Bow Attacks fire # additional Arrows
  • Breaches in Area contain # additional Clasped Hand
  • Break #% increased Armour
  • Causes #% increased Stun Buildup
  • Causes Bleeding on Hit
  • Causes Daze buildup equal to #% of Damage dealt
  • Causes Double Stun Buildup
  • Chance to Ignite is doubled
  • Charms gain # charges per Second
  • Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude
  • Corpses in your Presence Explode when you Warcry, dealing #% of their Life
  • Critical Hits do not deal extra Damage
  • Critical Hits Poison the enemy
  • Culling Strike against Frozen Enemies
  • Curses have no Activation Delay
  • Curses you inflict are reflected back to you
  • Damage Blocked is Recouped as Mana
  • Damage over Time bypasses your Energy Shield While not on Full Life, Sacri
  • Damage Penetrates #% Cold Resistance
  • Damage Penetrates #% Fire Resistance
  • Damage Penetrates #% Lightning Resistance
  • Damaging Ailments deal damage #% faster
  • Deal #% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in yo
  • Debuffs on you expire #% faster
  • Double Stun Threshold while Shield is Raised
  • Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage eq
  • Eldritch Battery
  • Empowered Attacks deal #% increased Damage
  • Enemies are Culled on Block
  • Enemies Chilled by your Hits can be Shattered as though Frozen
  • Enemies Chilled by your Hits increase damage taken by Chill Magnitude
  • Enemies Frozen by you take #% increased Damage
  • Enemies in your Presence are Ignited as though dealt # Base Fire Damage
  • Enemies in your Presence have Fire Exposure
  • Energy Generation is doubled
  • Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
  • Every 3 seconds, Consume a nearby Corpse to Recover #% of Life
  • Every Rage also grants #% increased Armour
  • Every Rage also grants #% increased Stun Threshold
  • Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
  • Freeze as though dealing Cold damage equal to #% of your maximum Mana when Hit
  • Gain # Fragile Regrowth each second
  • Gain # Guard during Effect
  • Gain # Life per Enemy Hit with Attacks
  • Gain # Life per Enemy Killed
  • Gain # Mana per Enemy Killed
  • Gain # Rage on Melee Hit
  • Gain # Rage when Critically Hit by an Enemy
  • Gain # Rage when Hit by an Enemy
  • Gain #% of Damage as Chaos Damage per Undead Minion
  • Gain #% of Damage as Extra Chaos Damage
  • Gain #% of Damage as Extra Cold Damage
  • Gain #% of Damage as Extra Fire Damage
  • Gain #% of Damage as Extra Lightning Damage
  • Gain #% of maximum Energy Shield as additional Stun Threshold
  • Gain #% of Maximum Life as Extra Maximum Energy Shield
  • Gain 0% to #% increased Movement Speed at random when Hit, until Hit again
  • Gains # Charges per Second
  • Grants # Life per Enemy Hit
  • Grants #% of Life Recovery to Minions
  • Herald Skills deal #% increased Damage
  • Hits against you have #% reduced Critical Damage Bonus
  • Hits Break # Armour
  • Increases and Reductions to Minion Damage also affect you
  • Instant Recovery
  • Intelligence provides no inherent bonus to Maximum Mana
  • Iron Grip
  • Iron Reflexes
  • Iron Will
  • Leech #% of Physical Attack Damage as Life
  • Leech #% of Physical Attack Damage as Mana
  • Leeches #% of maximum Life when you Cast a Spell
  • Leeches #% of Physical Damage as Life
  • Leeches #% of Physical Damage as Mana
  • Life Flasks do not recover Life
  • Life Flasks gain # charges per Second
  • Life Flasks used while on Low Life apply Recovery Instantly
  • Lightning damage from Hits Contributes to Electrocution Buildup
  • Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
  • Loads an additional bolt
  • Lose # Life when you use a Skill
  • Lose all Fragile Regrowth when Hit
  • Lose all Power Charges on reaching maximum Power Charges
  • Maim on Critical Hit
  • Mana Flasks gain # charges per Second
  • Mana Flasks used while on Low Mana apply Recovery Instantly
  • Mark Skills have #% increased Cast Speed
  • Mark Skills have #% increased Skill Effect Duration
  • Maximum # Fragile Regrowth
  • Meta Skills gain #% increased Energy
  • Minions deal #% increased Damage
  • Minions gain #% of their Maximum Life as Extra Maximum Energy Shield
  • Minions have #% additional Physical Damage Reduction
  • Minions have #% increased Attack and Cast Speed
  • Minions have #% increased Critical Damage Bonus
  • Minions have #% increased Critical Hit Chance
  • Minions have #% increased maximum Life
  • Minions have #% to all Elemental Resistances
  • Minions Revive #% faster
  • Minions' Resistances are equal to yours
  • Modifiers to Maximum Block Chance instead apply to Maximum Resistances
  • Monster Damage Penetrates #% Elemental Resistances
  • Monsters are Armoured
  • Monsters are Evasive
  • Monsters Break Armour equal to #% of Physical Damage dealt
  • Monsters deal #% of Damage as Extra Chaos
  • Monsters deal #% of Damage as Extra Cold
  • Monsters deal #% of Damage as Extra Fire
  • Monsters deal #% of Damage as Extra Lightning
  • Monsters fire # additional Projectiles
  • Monsters gain #% of Maximum Life as Extra Maximum Energy Shield
  • Monsters have #% chance to Bleed on Hit
  • Monsters have #% chance to Poison on Hit
  • Monsters have #% chance to steal Power, Frenzy and Endurance charges on Hit
  • Monsters have #% increased Accuracy Rating
  • Monsters have #% increased Ailment Threshold
  • Monsters have #% increased Area of Effect
  • Monsters have #% increased Critical Hit Chance
  • Monsters have #% increased Freeze Buildup
  • Monsters have #% increased Ignite Chance
  • Monsters have #% increased Shock Chance
  • Monsters have #% increased Stun Buildup
  • Monsters have #% increased Stun Threshold
  • Monsters take #% reduced Extra Damage from Critical Hits
  • No Chance to Block
  • No Movement Speed Penalty while Shield is Raised
  • Offerings have #% increased Maximum Life
  • On-Kill Effects happen twice
  • Pain Attunement
  • Permanently Intimidate enemies on Block
  • Physical Damage is Pinning
  • Players are Cursed with Elemental Weakness
  • Players are Cursed with Enfeeble
  • Players are Cursed with Temporal Chains
  • Players gain #% reduced Flask Charges
  • Players have #% less Recovery Rate of Life and Energy Shield
  • Players have #% more Cooldown Recovery Rate
  • Projectiles have #% chance to Chain an additional time from terrain
  • Projectiles Pierce all Ignited enemies
  • Projectiles Split towards # targets
  • Rare Monsters have # additional Modifier
  • Rare Monsters have a #% chance to have an additional Modifier
  • Recover # Life when Used
  • Recover # Mana when Used
  • Recover #% of Life for each Endurance Charge consumed
  • Recover #% of Life on Kill
  • Recover #% of Mana on Kill
  • Regenerate #% of Life per second
  • Regenerate #% of Life per second while on Low Life
  • Removes #% of Life Recovered from Mana when used
  • Removes #% of Mana Recovered from Life when used
  • Sacrifice #% of Life to gain that much Energy Shield when you Cast a Spell
  • Share Charges with Allies in your Presence
  • Shocks you when you reach maximum Power Charges
  • Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
  • This Weapon's Critical Hit Chance is #%
  • Thorns damage is triggered by all Hits
  • Trigger Decompose Skill on Step
  • Trigger Ember Fusillade Skill on casting a Spell
  • Trigger Spark Skill on killing a Shocked Enemy
  • Triggered Spells deal #% increased Spell Damage
  • Unwavering Stance
  • Warcry Skills have #% increased Area of Effect
  • When a Party Member in your Presence Casts a Spell, you Sacrifice #% of Ma
  • When you Leech Life from a Hit, Allies in your Presence also Leech the same amount of Life
  • You cannot be Chilled for # second after being Chilled
  • You cannot be Frozen for # second after being Frozen
  • You cannot be Ignited for # second after being Ignited
  • You cannot be Shocked for # second after being Shocked
  • You cannot Block
  • You count as on Full Mana while at #% of maximum Mana or above
  • You count as on Low Life while at #% of maximum Life or below
  • You count as on Low Mana while at #% of maximum Life or below
  • You have a Smoke Cloud around you while stationary
  • You have no Life Regeneration
  • You take #% of damage from Blocked Hits
  • Your Critical Hits do not deal extra Damage
  • Your speed is unaffected by Slows
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Under This Category, Total Of 184 Products
  • Ancestral Warrior Totem

    Ancestral Warrior Totem

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  • Bone Cage

    Bone Cage

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  • Bone Offering

    Bone Offering

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